Lesson Plan: ìVirtual Propertyî

Law in Cyberspace seminar ñ Denis V. Shamo

 

I ñ Traditional Property Rights in Virtual Context

 

Please consult your 1L Property notes / outline / casebook to review basic concepts of property: rights of possession, exclusion, and alienation, as well as causes of action traditionally available for property: conversion, trespass to chattels, and replevin.

 

Also, read pp. 9-10 of Virtual Worlds, Real World Issues for background on what virtual worlds are and what sorts of virtual property can be found within them.

 

Anyone who (1) knows what ìphat lootzî are, or (2) holds a part of his / her investment portfolio in Linden Dollars (L$) may skip this introductory reading.

 

Do traditional property rights make sense in the virtual context?

 

In addition to collecting in-world virtual property, users may create intellectual property, either within the world, or outside it.

 

 

Does it make sense to say that a user can ìownî the videos or the in-game sculptures?

 

II ñ Legal Framework - EULAs and Normative Law

 

ìGaming isnít childís playî ñ even old, large, respectable law firms are getting into the act.  Read Pillsbury Lawís virtuality-related press release and pay a visit to http://www.pillsburylaw.com/virtualworldsvideogames.

 

Does this mean that, like it or not, virtual property is being recognized as property?  Or is there ìnothing thereî to recognize?

 

 

What are the problems with even recognizing virtual property as property?

 

Consider the following issues:

 

Can these competing priorities be reconciled, legislatively, through recognition of ownership rights with safe harbors for Developers?

 

Does this balancing belong in the courts and legislatures?  Or should Developers be able to dictate ìtake it or leave itî terms?

 

        Read Leave the Orcs Alone: Property Rights in Virtual Worlds, paying particular attention to pp. 15-27.

o       See Virtual Property ñ Real-World Problem for a response

        Now read Sections II-C and II-D of This Land Is not Your Land: Second Life, Copybot, and The Looming Question of Virtual Property Rights, 9 TXRESL 141.

 

            Is there a middle ground?

 

        Skim An Avatar's Day in Court: a Proposal for Obtaining Relief and Resolving Disputes in Virtual World Games, 2007 UCLAJLT 6.

 

What do you think of this proposed framework?

 

Are EULAs as strong a tool as they appear?

 

        Read http://www.secondlifeinsider.com/2007/06/02/bragg-vs-linden-lab-robreno-says-no-twice/ and skim the text of the Order.  Did the Court get it right?  If Developers cannot rely on EULAs to set up ìcustomî rules of property, what options does that leave open?

 

Finally, take a look at how courts have been handling some of the substantive virtual property issues:

 

        Read http://news.bbc.co.uk/1/hi/technology/7094764.stm ñ were criminal charges appropriate?  Was there "theft" when property can simply be restored?

        Read http://blog.mindblizzard.com/2008/10/court-ruling-in-runescape-case.html. The court could have ducked this aspect of the case and simply sentenced the kids for assault, but apparently the question of the nature of virtual personal property actually came up, and the court had no issue with the concept.  Should the court have gone in this direction?

o       If you want to know exactly why the court went in this direction, feel free to read the translation of the decision from Dutch.

        Consider http://newshopper.sulekha.com/newsitem/apnews/2008/10/woman-jailed-after-killing-virtual-husband.htm.  Is there a property claim in a ìmurderî of an avatar?